TileRacer is Science!
(2009/05/25)
Oh yeah - I've been waiting for this one to provide me with an adequate excuse for the lake of progress and updates on TileRacer: A few month ago two students from the faculty of psychology at the University of Padua (Italy) contacted us telling that they where interested in using TileRacer for a degree-thesis on "the influence of emotions and motivation on driving behaviours". For this they needed a few minor modifications and a guide on how to create custom tiles and getting them into TileRacer. Who could have said no to this once-in-a-lifetime chance of getting our foot in the door of the Italian science community! So - long story short - some effort went into this and the students sent us a nice photo of the study showing somebody with a head mounted display (probably) playing TileRacer in return:
But that is not all. The nice thing for the TileRacer community is that this little project provided me with the motivation I needed to finally create a document explaining some basic things about bringing user created content into the game. So this should be the first step (hopefully) to a series of tutorials which will explain how to mod certain aspects of the game. I will present the document in a separate article in the next days after creating some new sections on the website and forum.
But that is not all. The nice thing for the TileRacer community is that this little project provided me with the motivation I needed to finally create a document explaining some basic things about bringing user created content into the game. So this should be the first step (hopefully) to a series of tutorials which will explain how to mod certain aspects of the game. I will present the document in a separate article in the next days after creating some new sections on the website and forum.
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You said it'll be like in a week or so, but his is % months!