Tile Racer is a freeware 3D stunt racing game which features realistic car physics and an in game track editor to create new maps to race on.
At the moment the players are able to race for the best lap time but a
hotseat splitscreen mode and an AI enemy to race against are in the
works. The game was started by two students at the University of Applied Sciences in Hagenberg / Upper Austria and
is now being further developed and maintained by them after
graduation.
Team Members
Adam Gokcezade | ProjectsJochen Leopold | Blog | Projects
Michael Mayr
Music by www.beeswaxpolish.net
Contact: tileracer (at) model-view.com
Frameworks and Libraries
NVIDIA PhysXOgre3D
- nxOgre
- Caelum
- PagedGeometrie
- OIS
- CEGUI
- TinyXML
Platforms
Windows XP: DirectX 9.0c or OpenGLWindows Vista: DirectX 9.0c or OpenGL
Linux (x86): OpenGL
Linux (x86-64): NVIDIA has no 64bit linux binary of the PhysX yet.
Mac: There is no Mac port, because we are still waiting for a mac version of the NVIDIA PhysX SDK.
System Requirements
Minimum: CPU: 1200MHz or higher, 512 MB RAM, 100 MB free disk space, 3D Hardware Accelerator Card: 64 MB.
Recommended: 3D Hardware Accelerator Card: 256 MB.