Changelog

Tile Racer 0.702

  • fixed CEGUI bug
  • Linux: added missing debug information

Tile Racer 0.701

  • new Ogre Version (fixed NVidia OpenGL bug)
  • new CEGUI version
  • logfiles: added more debug information
  • fixed advanced sky fallback
  • added missing texture files

Tile Racer 0.70

  • input options dialog
  • redesigned editor gui
  • terrain lightmap
  • track object lightmaps
  • perpixel lighting for cars
  • add physic shapes for trees
  • paging of all static physic objects
  • automatic rotation of track meshes
  • new input system
  • gearbox: added clutch support

Bugfixes

  • logfiles: added more debug information
  • catching failing effects (HDR, Advanced Sky)
  • smoothed some physic meshes (banked road corners, ...)

Tile Racer 0.65

  • HDR
  • Shadow Car
  • crash sounds
  • music player / music
  • seperated volume control for music and sound effects
  • new tiles (tunnel, elevated roads, new banked roads, small corners, road ends)
  • brake lights
  • new options dialog
  • new config file system
  • PhysX check
  • fallbacks for older hardware (HDR, motion blur, ...)

Bugfixes

  • gearbox: improved automated shifting
  • fixed reset bug
  • improved restart race
  • fixed LAva font bug
  • fixed sound bug on windows with older sound hardware
  • fixed physic sync (using interpolation)
  • improved steering behaviour
  • save folder in home directory / application data
  • fixed highscore bug (windows)
  • 3 seconds countdown with synced beep sound

Roadmap

Tile Racer 0.80 - 1.00

  • splitscreen mode
  • ingame options menu
  • AI drivers
  • more cars
  • more game play modes
  • Stunts track importer
  • new countdown graphics
  • new menu graphics
  • tachometer
  • realtime reflexions on cars
  • lensflare
  • advanced skybox
  • dirtmap for cars
  • scratchmap for cars
  • replay