Tile Racer is a freeware 3D stunt racing game which features realistic car physics and an in game track editor to create new maps to race on. At the moment the players are able to race for the best lap time but a hotseat splitscreen mode and an AI enemy to race against are in the works. The game was started by two students at the University of Applied Sciences in Hagenberg / Upper Austria and is now being further developed and maintained by them after graduation.

Team Members

Adam Gokcezade | Projects
Jochen Leopold | Blog | Projects
Michael Mayr

Music by www.beeswaxpolish.net

Contact: tileracer (at) model-view.com

Frameworks and Libraries

NVIDIA PhysX
Ogre3D
- nxOgre
- Caelum
- PagedGeometrie
- OIS
- CEGUI
- TinyXML

Platforms

Windows XP: DirectX 9.0c or OpenGL
Windows Vista: DirectX 9.0c or OpenGL
Linux (x86): OpenGL

Linux (x86-64): NVIDIA has no 64bit linux binary of the PhysX yet.

Mac: There is no Mac port, because we are still waiting for a mac version of the NVIDIA PhysX SDK.

System Requirements

Minimum: CPU: 1200MHz or higher, 512 MB RAM, 100 MB free disk space, 3D Hardware Accelerator Card: 64 MB.

Recommended: 3D Hardware Accelerator Card: 256 MB.