Thank you for TileRacer, its excellent.
Im working on a city racing game.
Im using Physx+Ogre3D too.
My vehicle can not turn same as TileRacer car. And in high speed user will lost control of the vehicle! especially on non-flat surface.
But the TileRacer vehicle can turn with 200 KMH speed!
2 Questions:
1) Is TileRacer car using NxWheel of PhysX (new Version)?
2) If TileRacer car using NxWheel, What parameter is controlling the car with high speed.
Here is my flags and parameters :
- Code: Select all
wheelShapeDesc.lateralTireForceFunction.extremumValue= 1.5;
wheelShapeDesc.lateralTireForceFunction.extremumSlip = 0.02;
wheelShapeDesc.lateralTireForceFunction.asymptoteValue = 2.0;
wheelShapeDesc.lateralTireForceFunction.asymptoteSlip = 0.2;
wheelShapeDesc.lateralTireForceFunction.stiffnessFactor = 1500;
wheelShapeDesc.longitudalTireForceFunction.extremumValue= 2.0;
wheelShapeDesc.longitudalTireForceFunction.extremumSlip = 0.02;
wheelShapeDesc.longitudalTireForceFunction.asymptoteValue = 2.0;
wheelShapeDesc.longitudalTireForceFunction.asymptoteSlip = 0.2;
wheelShapeDesc.longitudalTireForceFunction.stiffnessFactor = 2500;
...
wheelShape->setWheelFlags( NX_WF_CLAMPED_FRICTION);
Thank you for your help and attention.
H.Ahmadi




